#sims 4 postapocalyptic
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Cyber Harbor
The Cyber Harbor is an industrial site with a cyberpunk style apartment and small bar. The apartment is on three levels and has two bedrooms, a large fitness area and a basketball court. There are secret rooms and corridors. There is also a simple bar for those who want to play with the mod live in buissness by littlemssam.
It's not all functional but most of it is. All basic things like cooking, sleeping, showering work. I wish you a lot of fun with it and if you publish screenshots I would be very happy about a link to see your cool photos.
Thanks to all creators who made this house possible with their CC, like @akuiyumi, @animefemme69, @baufive, @chicklet, @k-hippie, @kkbsmm, @meinkatz, @radioactivedotcom, @thetrashisoutcc and many many more.
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The friend who made me in her sims 4 game just sent me an audio talking about how’s my sim life, and apparently I wrote a sci fi book called “Kill all the zombies” and a romance book called “Postapocalyptic love.” I love sim me.
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Get to know my playstyle
Since the lovely @danjaley tagged me, I’ll talk about things :D
Family Size at the Start:
It varies on the theme/challenge I’m doing! My most long-running game is currently the Hilltribe, I started that with 6 adults and 6 children, all in the same family at first (thank you Nraas for allowing me to overstuff my households). But they really quickly (over the course of one week) divided into families with one couple and 2 children each, which I then rotated through.
The lifespan of my sims:
I rarely play on anything shorter than long. My style is generally very, very slow-paced, I like for stories to develop and relationships to become complicated and interwoven. That’s probably why I couldn’t do a legacy challenge for the life of me. My current main game is rotational in style, each “year” is consisting of 12 days, babies age to toddlers after 1 year, toddlers to children when they’re five, to teens when they turn twelve, to young adults on age 18, adults on age 35, and elders on their 55th year. So they live for 660 sim days before they become elders and afterwards, dying of old age is a matter of chance.
Favourite family I have played:
I love most of them! Currently, it’s probably Wind’s family from my Sims Through the Ages-BACC-thingie. When I was (way) younger, it would’ve been Dorian Black (name no coincidence) and his dynastic family of more or less criminal entrepreneurs. Few of my TS2-families made a lasting impression, unfortunately.
Am I a Malevolent or Benevolent God:
I find that hard to say. I’ve always played stories. Interesting stories are not without conflict and the sims in my games always face the possibility of something bad happening to them, either because it fits the story, or because of chance. A good example would be my current playthrough. I have a 40-item list (which I plan to expand as new generations unlock new eras) of things that might happen to them and at the beginning of each week, I roll the dice. Will someone die a horrible death? Will a cute animal wander into their camp and become their new friend? Nobody knows. I do this not only to keep things interesting for myself, but also to keep myself from just playing matchmaker and letting nobody end up sad :D Therefore: Benevolent with a chance of malevolent rain.
What I like best about the current version of Sims I play:
I have played all Sims versions so far, including some spinoffs (TS3: Medieval, TS2: Castaway) and I like TS3 the best. I love the graphics, Nraas unlocks a lot of possibilities, it’s easy to shape into a story, the open world is a joy to me, the modding community is REALLY good, like ... really, really, really good. I like decorating in TS3 (PATTERNS! HYES!), it lends itself well to my slow-paced playstyle and is, in general, giving me a lot of liberties.
What am I most anticipating for the current version of Sims:
Hmmm ... I only got it with the “have a free copy of the Sims 4 basegame”-thing that went down recently, so I don’t have a lot to say on the matter. I’m happy with anything historical or postapocalyptic (which is my 2nd favourite thing to play in sims), because it’ll lead to some very knowledgeable and kind people making beautiful conversions for TS3 :D
I’m tagging @bordelinski and @nopandayo
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Survival challenge
My survival challenge inspired by Will You Survive by YTSparkles (https://forums.thesims.com/en_US/discussion/835389/will-you-survive-challenge/p1)
Story:
It’s been 25 years since the society collapsed. Rumor says there used to be a new virus which spread around the World, governments were trying to stop the spread but their regulations were too illogical - they closed shops with clothes, but flower shops remained open? What? Would you respect a government like that? Sims did not trust the government anymore and rebelled. They did not follow any regulations and soon the whole society split up into groups. Neighbourhoods ceased to exist. Houses were demolished. A lot of Sims died because of this new virus. And yet there were still Sims who believed there is no such a thing as a “new virus”. Some groups tried to make their own cure, which made the situation even worse, now people who were supposed to die turn into mindless zombies, trying to eat everything they can find including human flesh.
You were born when the new virus just started to spread. You don’t remember much, you just remember stories your parents told you. Before they died. You had to take care of himself since you were a teenager, you are always on the move, you don’t have a base.
One day you see two strangers on a road. You hide away, because you do not want to meet anyone else, but then you realize those are children. One child and one toddler. They seem lost. First you think it's suspicious, but when you see the determination in their eyes you don't doubt they went through hell and survived. You come to them to say Sul sul. You learn these kids have no one else. You do not trust them, but you just can not send them away. For the first time ever, you decide to build a base, take care of these kids.
Goal:
To keep both kids alive until they can take care of themselves. Challenge ends when both kids become Elders.
Optional Goal: Have one of the kids reach the top of the Science or Medical career - so they can create a cure.
The Sims 3 rules (For The Sims 4 see bellow)
Rules:
first edit world - delete all community lots and houses. You may (and should) keep community gardens and parks, you also may keep community lots which have a reason to be still in this kind of world (for example Military base, Science institute, Hospital, even School, City Hall or Art Museum or Library, you just need to justify why this community needs an Art Museum)
Create your Sims - You need one young adult (or older), one child and one toddler. You chose their gender, colours, clothes. The adult Sim needs to have the loner trait and choose a lifetime wish which needs just maximized skills (you do not want to socialize with other Sims and you can’t have a job), otherwise it’s up to you. The child and toddler might be siblings and/or related to the adult, but don’t have to be.
No cheats allowed except to get rid off money ( testingcheatsenabled true and then familyfunds [sims last name] [number]
Set your money to 5000 simoleons (for extreme start use only 3000) and build a base. Keep in mind to have everything to keep the toddler and you are in postapocalyptic world..
No maids, no nannies, no services. Social distancing. BUT you may try to create your own clan by moving Sims in your household. Create your own rules how you choose sims for your community (like, if they turn into zombie on fullmoon you'll not accept them, or opposite, accepting occults only (special abilities) etc.)
Jobs allowed: science, medical, (because we need cure), military, criminal, education
No zombies or vampires allowed, they are INFECTED! If one of your sims gets turned into a vampire, he must be isolated in a separate building (or at least a room) and you must earn money to buy a cure.
You may get a partner, you may move in friends, you may have other kids, you loose 2 points by adding them, but all challenges, skills, careers etc. which they accomplish count to the final score.
The challenge fails if any your starting kids is taken away or dies.
The challenge ends when your starting toddler grows up into an elder.
Points:
+10 points for completing the challenge
good caretaker: +1 point for every time you get to choose a sim’s trait (toddler->child, child->teen, teen->young adult)
+1 point for every maxed skill
+1 point for each skill challenge completed
+1 point for every lifetime wish fulfilled
+1 point for each top of a career (only from allowed careers)
-5 points if an additional child (not starting one) gets taken away or dies
-2 point for each additional person above the starting 3
+2 points if you have twins
+3 points for triplets
starting with less money (3000,-) +1 point
+1 point for each 1000 dollars you have at the end, rounded up (so if you have 4263,- you still get 5 points)
The Sims 4
Rules:
first edit world - delete all community lots and houses. You may (and should) keep community gardens and parks, you also may keep community lots which have a reason to be still in this kind of world (for example Military base, Science institute, Hospital, even School, City Hall or Art Museum or Library, you just need to justify why this community needs an Art Museum)
Create your Sims - You need one young adult (or older), one child and one toddler. You chose their gender, colours, clothes. The adult Sim needs to have the loner trait and choose an aspiration which doesn't include a job (with the exception of allowed jobs (list of forbidden aspirations bellow)), otherwise it’s up to you. The child and toddler might be siblings and/or related to the adult, but don’t have to be.
No cheats allowed except to get rid off money testingcheats enable and then money [number]
Set your money to 5000 simoleons (for extreme start use only 2000) and build a base. Keep in mind to have everything to keep the toddler and you are in postapocalyptic world..
No maids, no nannies, no services. Social distancing. BUT you may try to create your own clan by moving Sims in your household.
Jobs allowed: science, medical, (because we need cure), military, criminal, education
No zombies or vampires allowed, they are INFECTED! If one of your sims gets turned into a vampire, he must be isolated in a separate building (or at least a room) and you must earn money to buy a cure.
You may get a partner, you may move in friends, you may have other kids, you loose 2 points by adding them, but all challenges, skills, careers etc. which they accomplish count to the final score.
The challenge fails if any your starting kids is taken away or dies.
for extreme start, start in Winter
The challenge ends when your starting toddler grows up into an elder.
Points
+10 points for completing the challenge
good caretaker: +1 point for every time your toddler grows up with at least level 3 in all skills, point for every time your child/teen grows up while having and A at school.
+1 point for every maxed skill (including toddler and kid skills)
+3 point for each collection completed
+1 point for every aspiration fulfilled
+1 point for each top of a career (only from allowed careers)
-5 points if an additional child (not starting one) gets taken away or dies
-2 point for each additional person above the starting 3
+2 points if you have twins
+3 points for triplets
starting in Winter +1 point
starting with less money (3000,-) +1 point
+1 point for each 1000 dollars you have at the end, rounded up (so if you have 4263,- you still get 5 points)
Aspirations:
Forbidden:
Master Actor/Master Actress
Vampire Family
Master Chef
Master Mixologist
Master Vampire
Eco Innovator
Joke Star
Good Vampire
Not Recomended:
Painter (who pays for art when they're barely surviving?)
Musical Genious (who pays for art when they're barely surviving?)
Bestselling Author (allowed if you write survival books)
Academic (I mean, is there really an university opened?)
World-Famous Celebrity (THERE'RE MORE IMPORTANT THINGS TO DO!)
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